![]() On top of this, the plugin gives you parameters to drive both waves and foam. The ocean surface itself is also incredibly realistic and straightforward to set up. These features really add depth to a scene and make the experience much more immersive and believable. While underwater you’ll find both god rays and caustics that are easy to set up and beautifully realistic. This is perfect for video games that make use of scenes both above and below water. One of Oceanography’s biggest strengths is that it isn’t just limited to the ocean surface, but users can actually go underwater. The results that can be achieved are stunning and to think that it’s all in real-time makes it even more impressive. There really is little to be negative about with this plugin. There is a Riverology plugin by the same developer that is also well worth a look, but in this review we’ll focus on their ocean offering. If you want an Unreal Engine 5 plugin to create stunning oceans then look no further than Oceanology. I’m a big fan of everything being contained inside one application rather than relying on add-ons, but plugins do have the advantage of speeding up the overall development of the product. Over time, it has integrated functionality that was once a plugin into their core engine. ![]() Unreal Engine 5 is already an incredibly powerful application but with a range of plugins its functionality becomes even more extensive. Read our Unreal Engine 5 review for more on this game engine and read my feature on how game engines are the future of 3D art. To see an example of what EU5 can do, watch horror game Layers of Fear running on Unreal Engine 5. The available plugins achieve what you would expect, such as modifying or adding new engine features, but they can also bring runtime gameplay functionality to the party. UE5 has made this possible for a while and developers all around the world have taken advantage. The plug-in, which supports Windows and Mac OS X operating systems, is available at: a longstanding 3ds Max user, I’ve downloaded many plugins over the years through places like ScriptSpot and they have enabled me to create things that would otherwise be impossible (we have some good plugins listed in our 3ds Max resources feature). We are happy to add LightWave to our list of exporters, making the workflow from the software to the web as seamless as possible.” “One way to better achieve this is to integrate closely with the tools they use. “Our goal at Sketchfab is to be the easiest way for 3D creators to publish their work online,” said Alban Denoyel, CEO, Sketchfab. The Sketchfab viewer can also be embedded and shared on any web page, similar to how a YouTube video is shared. Users can also add metadata, share models on the web and easily remove models using the dashboard. With the LightWave 3D plug-in for Sketchfab, content creators, artists, architects and designers, can upload 3D models directly from LightWave into Sketchfab for real-time display in the browser. ![]() NewTek’s LightWave 3D Group has teamed up with Sketchfab to deliver a free plug-in for LightWave 3D software version 11.5 or higher that exports 3D models from LightWave to Sketchfab, a popular online web platform that allows users to publish, share, embed and view interactive 3D models in real time.
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